Hello future astronauts! It's time for a new update.
Not a whole lot to write about this
week. Lots of things in the works but nothing finished yet. There was
a bit of a bug bash and we fixed quite a lot of them, some of which
have been with us almost from the beginning.
The oldest bug was a sprite sheet that
had grown a bit too big. This had the effect that some older phones
had problems displaying it's contents; things would look like purple
boxes or were invisible altogether. Despite we being pretty careful
with sprite sheets for some reason this one had gotten bloated. After
splitting the sprite sheet draw calls took a small hit, but we are
well within acceptable numbers.
Here's another somewhat interesting
thing which came up this week. At the start of each level the player
is presented with a briefing window. This map shows the location of
bomb slots with “target markers” and the player has to memorize
them before he starts. As we have tested and played our game, we had
developed a habit of not looking at the briefing window at all. We
simply pressed the launch button as soon as possible, after which we
immediately regretted not looking where the “target markers”
were.
This may be a developer's problem or it
may become a problem for those who play the game a lot. Either way,
the question was: How do we make the player look at the “target
markers” naturally, without stopping the flow of the game? Well,
eyes are naturally drawn to movement so we made the target markers
pop up in the screen and made it to play a sound too.
So far it has worked. Also I think this
feature complements the briefing screen nicely.
Anyways. Not much else this week. Have
a nice day... It does look like it's a nice day. Maybe I will go out
for a nice space walk...
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